Friday, April 17, 2015

Gargaim

Gargaim
Hit Dice: 4
Armor Class: 6 [13]
Attacks: 2 Claws (1d2), 1 Bite (1d6), or Weapon(1d6)
Saving Throw: 12
Special: Immune to silver weapons, half damage from magic weapons.
Move:9
Alignment: Chaos
Challenge Level/XP: 3/60

Fetid and grotesque scavengers who lurk in sewers and dumps and constantly mutter and grumble to themselves in a singularly uncouth language, Gargaim are as ungrateful as they are unwelcome within the communities they feed upon. Narrow-minded and easily distracted, they can be temporarily placated in most instances by tossing them a few copper coins or bits of colored glass. Of course once you pass on your way to better things, the Gargaim go out of their way to stir up any other creatures in the immediate vicinity in order to set them after you...




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2 comments:

  1. Now that's a fusion - there's so much going on in that picture and the whole concept. Even the leg seems to meld with or change the blade, if that's what the elements truly are. It's like a meaty muppet found on Gulliver's travels, but gone bad. It's one of the most interesting potential sewer-dwellers that I've seen in a good while.

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    Replies
    1. The blade in this illustration is a special item from the old game. It seems to melt into the victim's flesh and leaves behind metallic blobules that resemble mercury that the wielder can then command to do various unpleasant things. It will be statted-up in the PDF version so it can wind up in other people's games...

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