Wednesday, August 30, 2017

Sheel'gredival of the Deep Keep


Sheel'Gredival is the third Wizard in the Clatterdelve series. She resides in a watery redoubt well away from the hustle and racket of the less civilized regions where she tends her carefully cultivated grottoes and artfully arranged dome-lagoons. she has an intense, personal interest in Clatterdelve and has sent forth a pair of representatives to locate and employ a small group of professionals for a very special, entirely discrete, extremely well-paying task...



Tuesday, August 29, 2017

Color Test for Clatterdelve


Testing out an alternative color scheme for Zollendreth the Vague, for Clatterdelve Part Two. One of his personally-developed spells is 'Fade Into Purple.' He mostly uses it around his tower to avoid overly needy retainers and hangers-on...

Monday, August 28, 2017

Yellowbelly (Wermspittle)


Blind, snuffling, flabby beasts--they reek of rancid cheese. Disturbingly agile and equipped with suckers at the tips of their boneless fingers, these creatures have captured many who foolishly thought that they might have run far enough, fast enough, and then turned around only to find themselves face-to-face with a Yellowbelly.
Curwen and Kirowan's Yellow Book (Annual, 1172.)

Yellowbelly
No. Enc.: 4d6
Alignment: Neutral
Movement: 120' (40') [Also can Climb at normal Move rate due to suckers]
Armor Class: 7 (as Studded Leather)
Hit Dice: 2 (advance as Thieves or Spell-casters, but never Clerics)
Attacks: 1 (weapon or bite)
Damage: 1d4+1 (gutting-knife), or 1d4 with a 30% chance to Gore with tusks for additional 1d6.
Save: T2 (or by Level)
Morale: 8 (Suffer -2 penalty when exposed to rich perfumes or other strong scents)

Special: Blind. Navigate entirely by Smell, Taste, Touch and Hearing.

Vicious whuffling and wheezing creatures with an insatiable hunger for fresh meat, Yellowbellies hop and jostle about in darksome places, clamber and cavort wildly in broken spaces and it only takes the merest whiff of blood to set them off on another of their fearsome chases.

Warty, swarthy humanoids with three nostrils, two modestly curving tusks and three overly-flexible tubular fingers or toes on each limb ending in suckers...the Yellowbelly is a strange beast indeed. Though many older texts confidently assert that these creatures were manufactured as some sort of homunculi, we now know that this is incorrect. The Yellowbellies have been traced back to the ancient ruins of no fewer than three dead cities behind the Yellow Veil, and while they probably are not native to those places, these are the first points of contact with their kind that have been reliably reported or recorded.



Feed them little cakes made with a pinch of lint and some black-peel mixed with a good amount of arsenic and the Yellowbellies will be too busy suffering from sour stomachs to chase you for long enough to get far, far away...if you don't dawdle or linger to watch...

Every Good Child's Guide to Bad Things

Friday, August 25, 2017

M is for Mucoids: Work-in-Progress (August, 2017)

More Work-in-Progress, this time a sample from a Wermspittle project that has been coming together nicely. The Palegator wasn't a fluke, there's a whole series of ABCs coming along. The old entry on the Mucoid (Fighter) is getting revised along with everything else going into this project since there are some peculiarities and special qualities worth mentioning and detailing for their use in Wermspittle such as their spells, lift-crystals, vicious gold-straws, and so on and so forth. The three main degenerate tribes and the remaining few Keepers of the Old Ways who hold vigil atop their yellow thrones within the ruins of the Cylinder-Keeps will be revealed in their dubious glory...

There will also be versions of the Mucoids in the new and improved, revised Space Age Sorcery (v.2). But those Mucoids will be of the starfaring, planet-invading and civilization-toppling tyrant variety noted for their cool, inhuman intellects and penchant for colonizing and changing entire worlds to suit them whims.

Thursday, August 24, 2017

Experiment 9


Took a break form colorizing and all that to do some other stuff for a little bit.

Raaaarrrr


Another sample for Volume 2. Again, the color-scheme may shift a bit as things get finalized...

Wednesday, August 23, 2017

Work-in-Progress (August 2017)

At the left is another of the Clatterdelve Wizards. It's a work-in-progress, so the color-scheme may shift a little bit as I get the other ones colorized and start comparing them against one another.

This is the Patron/Instigator/Employer who gathers together a band of ne'erdowells fools desperate adventurers heroes to explore a second passage that might lead to Clatterdelve...

We'll have more details on Clatterdelve in the weeks ahead. A local group recently play-tested the first installment and the feed-back was quite favorable.

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